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This image shows a finished texture that can be used in a game. |
1. Search for an image that will be suitable for your game and an image that you want to be your tillable texture. the good websites are:
2. Put an image that you want to be your texture in to Photoshop software.
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This image shows the brick wall. |
3. Crop the image, removing any potentially troublesome areas.
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This image shows Crop tool has taken away part of the image. |
4. Then resize image to be power of 2.
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This image shows the Image size setting in power of 2. |
5. Press filter on top software tool bar than select other option and then select offset.
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This image shows the right setting for offset. |
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This image shows an image that is divided into two parts the better one in on top and the bad one is on bottom of the picture. The bottom part will be covered with clone tool. |
6. We will use clone tool to copy good parts of image.
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This image shows that the clone tool created a copy of the top part of the image. |
7. Use Sharpen tool to get rid of the blur but do not over use Sharpen tool because we get bad effect.
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This image shows Sharpen tool selected in Photoshop software. |
8. Use dodge tool to make shadows lighter and burn tool to make highlights darker.
NVIDIA Texture tools
1. Search in Google for NVIDIA texture tool the best way to find it is: “NVIDIA Texture Tools for Adobe Photoshop”. If you cannot find there is a link for website where you can download NVIDIA plugging tool.
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop 2. Press download and chose version of Windows that you work with either 32 bit or 64 bit.
3. When download is finish just install the program.
4. Open Photoshop and check in NVIDIA installed right be pressing filter and down in list should be NVIDIA Tool.
5. Open your texture targa file.
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This image shows the file name and format that is saved. |
6. Unlock layer so you can work with NVIDIA Tool.
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This image shows layer blocked. |
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This image shows layer unblocked. |
7. Go to filter and select NVIDIA Tool and take “NormalMapFilter” option.
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This image shows setting of NVIDIA Tool. |
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This image shows some effect that we can get from NVIDIA Tool. |
8. Duplicate the layer until you get effect that you want.
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This image shows Duplicate layer which give better effect. |
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This image shows last step that you should take after last duplicate layer. |
9. If you are happy of yours effect save in targa(tga) file.
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This image shows saving mode.
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This image shows a finished texture that can be used in a game. The texture is in targa(tga) file. |
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This image shows right format that you can save your targa format and it shows the resolution that you can chose the best options is 16 bits/pixel and 32 bits/pixel because is the power of 2. |
https://youtu.be/Ku981UjX4DY
This link shows Video Tutorial about how to install NVIDIA Texture tool and how creating Tillable texture.