Lighting is a very important topic in rendering, standing equal to modelling, materials and textures. The most accurately modelled and textured scene will yield poor results without a proper lighting scheme, while a simple model can become very realistic if skilfully lit.
Why would you use it?
People use lighting in order to make their object more realistic and easier to see. It also makes your object better looking in general.
Different types of lighting:
Point:
1. In order to do this you must press shift + A and select lamp then select point then place this light somewhere on your scene
point lamp |
Sun:
1. Repeat the same process that you did for point but this time select sun, you should try place this light up high and at an angle to your object in order to get a good effect
sun lamp |
Spot:
1. Again, repeat the same process except select spot, you should place this above your object in order to get the desired effect. This light emits light in a cone like direction
spot lamp |
Hemi:
1. Same again, repeat the process and select hemi. This is a 180® directional light which emits light downwards
hemi lamp |
Area:
1. Same steps again just select area instead. This is an upward light that emits light from the plane.
area lamp |
How to use Lighting in Blender
1. Press F12 for camera perspective
2. Then open up the world tab and tick ambient occlusion
camera perspective |
2. Then open up the world tab and tick ambient occlusion
world tab |
3. Turn ambient occlusion to full
5. Go to the Gather column in World tab
gather column |
6. Adjust samples to preferred amount of samples. This makes the picture more realistic but my recommendation is not to go over 10 as it may crash your computer
samples human head |
gather sample 10 |
7. Press 7 for top view
8. Then duplicate the lamp by pressing Shift + D and place lamps at the front, the back, and the side
top view |
8. Then duplicate the lamp by pressing Shift + D and place lamps at the front, the back, and the side
3 point lamp |
9. Then adjust the energy on both duplicate lamps. To do this you have to go to the object data tab and adjust the energy settings
energy settings |
energy settings 2 |
finished lighting |