Rendering in Blender

title image
finished render

What is Rendering ?

Rendering is the final process of CG (short of post processing) and is the phase in which a 2D image corresponding to your 3D scene is finally created. Rendering is a CPU-intensive process. You can render an image on your computer, or use a render farm which is a network of PCs that each work on a different section of the image or on different frames.


Why use it ?

We use rendering in blender in order to make our object more lifelike and realistic. We use it to turn an object into 3D or make a scene more realistic.

How to use Rendering:

1. In order to create a finished rendered image you must first create a scene. To do this you press shift + A and then select mesh then plane. Once you have this done press "S" to scale your object to desired width of a standard floor. Do the same procedure for the walls

adding a plane
adding a plane 
scaling a plane
scaling a plane
adding a wall to your scene
adding a wall to your scene
adding a second wall to your scene
making a table
making a table
table made

2. Next add in some more standard objects in a room i.e table, chairs. In order to do this check out my colleagues tutorial on this http://onlinedesignteacher.blogspot.ie/2015/03/how-to-model-and-texture-chair-in.html
adding a chair
adding a chair
a room in blender
scene with table and chairs

3. Once you have this completed add in some materials and textures to make your scene more realistic. Be sure to check out another tutorial by my colleague on how to add materials and textures http://onlinedesignteacher.blogspot.ie/2015/03/how-to-add-texture-in-blender.html. Once completed press F11 and your image will render.
adding a material
adding a material
adding a material to your table and chair
adding a material to your table and chair

title image
finished render